FRITZ LEIBER “Lean Times in Lankhmar.” Published in Fritz Leiber’s Fafhrd and the Grey Mouser, Book Four. Epic (Marvel) Comics, 1991. Adaptation & script: Howard Chaykin. Pencils & inks: Mike Mignola & Al Williamson. Also in this same issue: “When the Sea King’s Away.” Note: “Lean Times in Lankhmar” was first published in Fantastic SF, November 1959. Reprinted many times.

   Fafhrd and the Grey Mouser are a pair of adventurous rogues living day by day if not moment by moment in the swords and sorcery setting of the city of Lankhmar on the world of Nehwon, just west of the Great Salt Marsh and east of the River Hlal. Fafhrd is a tall powerful barbarian, while the Gray Mouser is a small hotheaded thief extraordinarily good at swordsmanship.

   Their first story, “Two Sought Adventure”, appeared in the pulp magazine Unknown in August 1939, but the story of how they first met was “Ill Met in Lankhmar,” did not appear until the April 1970 issue of The Magazine of Fantasy & Science Fiction.

   They usually team up well, but at the beginning of this story they have split up, perhaps arguing over the spelling of Fafhrd’s name. (I have trouble, too.) Fafhrd becomes an acolyte of Bwadres, the sole priest of Issek of the Jug, while the Gray Mouser goes to work for a local racketeer named Pulg, who offers protection to “priests of all godlets seeking to become gods — on pain of unpleasant, disturbing, and revolting things happening at future services of the defaulting godlet.”

   And of course in the course of their new occupations, the two heroes’ paths are about to cross. Many consider this story to be one of the funniest sword and sorcery stories ever, and you can count me as being one of them.

   I enjoyed the comic book version, and I do recommend it to you. The structure and setting of the stories, as well as the flashing charisma of the heroes themselves, are perfect for adaptation to graphic novel format, but I kept wondering whether I’d have enjoyed it as much if I didn’t already know the story itself ahead of time.

   The art is fine, but there was a day, back into the 1960s, where to get the story told, the captions and word balloons took almost all the space in the pages of the comic books of the day. No more. The art is now supposed to tell a lot more of the story, but it takes a lot of coordination between writer and artist to make it so. It may very well be the best that could have been done, but I don’t think it happened here. There were several times when if I hadn’t know what was supposed to be happening, I’d have had no clue.

   Or maybe I’m an old dog struggling with new tricks.